Runway textures are visible behind terrain
When using runway textures, they are still visible if the camera position is behind a mountain. Occurs on both MOGE and D3D9. Using Orbiter 2016...
View ArticleRe-entry plasma visualization
I think the formula that Orbiter uses for calculating when the re-entry plasma is wrong as if you fly a standard shuttle entry profile you never get...
View ArticleAdd-on Windows missing "X"
I have noticed on some add-on in 2016 the pop out window doesn't have a "x" to close the window. The Orbiter windows do. You can not click where...
View Article2016 - Delta glider ground control
Between 2 to 10 m/s on the ground (Cap Canaveral), NUM 1 and 3 keys have random effect - and do not allow to steer the spaceship. Have not tried at...
View ArticleIncorrect default Atlantis specs
As a result of trying to help Zach121k with his problem of getting the default Atlantis into a stable orbit, I uncovered that the technical specs of...
View Articlethruster exhaust texture rendered although tank is empty
The revision seems to render thruster exhaust textures even though the tank is empty. Now, it is true, when the propellant resource is empty, you...
View ArticleNo RCS exhausts rendered when controlled by autopilots
With the latest revision, put a DG into a spin, hit killrot and watch the show... or rather, try to watch it, because there's no exhausts to be seen....
View ArticleHow to manage "TouchdownPoints" in a cfg file with 2016 ?
Hello First excuse me for my bad English, I hope you understand ... I have problems with the new management of contact points in *Orbiter **2016...
View ArticleDG-S' main tank is nr 2, not 1
The DG-S main tank has the wrong number - 2 instead of 1. Therefore, the HUD displays the SCRAM engines' fuel as Main Prop. You'll notice that the...
View ArticleDisplay Acceleration
Revision: Orbiter 2016 On the upper left corner of the HUD, the Main/Hover thrust level indicator used to display the resultant vessel...
View ArticleSome Delta Glider lights not showing
Delta Glider docking and landing lights (at least) are not turned on when swithed. Tested in latest beta, v161124.
View Article3 screen Surround/Eyefinity UI Bug
Hi Dr. Schweiger, I am running a 3 screen Nvidia Surround setup (7680x1440) with the D3D9 client (see attached screenshot below). I'm wondering if...
View ArticleMesh offset definable by full Matrix (translation and rotation)
Some add-ons need to rotate meshes inside a vessel as well as translate it. Right now there are the methods ShiftMesh(), which translates the...
View ArticleMap MFD: base target and orbit target
The 2016 Map MFD no longer supports both a base target and an orbit target at the same time. The scenario entry BTARGET is over ridden by OTARGET....
View ArticleOrbiter 2016: VESSEL::GetWeightVector returns 0 when scenario is loaded
As it says in the title, the VESSEL::GetWeightVector function returns a vector with 0,0,0 when a scenario is loaded, where the vessel is landed. I...
View ArticleCockpit lights and external view
Cockpit lights (with the LightEmitter::VIS_COCKPIT attribute) appear to be counted towards the "light limit" when in external view. The result is...
View ArticleoapiVCSetAreaClickmode_Quadrilateral point 4 ignored?
It seems the p4 argument is ignored in the oapiVCSetAreaClickmode_Quadrilateral function. Yes, only 3 points are needed for plane definition, but...
View ArticleDelta Glider VC light bug
In the Delta Glider VC, when opening the retro doors the airbrake light comes on with the retro door light. Using Orbiter beta r65.
View ArticleDG-S 2D panel Propellant Status has wrong scale
The Propellant Status display in the 2D panel of the DG-S has the propellant levels scalled incorrectly, displaying about 25% when the propellant...
View ArticleRMS End Effector attachment point deviation
This is a bug originally reported by Donamy where the RMS End Effector attachment point slips off point. First we thought it was a problem limited to...
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